Plum Road Tea Dream is looking for a 3D Modeling Generalist
How to apply
Send your motivation letter, resume and portfolio before Tuesday 30 April 2024 to prtd@revealgamestudio.com
About the game
Plum Road Tea Dream is a semi-autobiographical walking simulator in which you explore several spaces that are conceived as sanctuaries or safe spaces.
Your responsibility
As a 3D Modeling Generalist on the team, you will be creating 3D models in various artstyles. You work together with Samuel and Matthias to realialize the creative vision of the project.
Requirements
- You are skilled in hard surface modeling, unwrapping & texturing.
- You can produce 3D models which are optimized for video games.
- You have experience with importing 3D models into game engines
- You can work in a team, both asynchronously from home, and on location in Flanders
- You’re fluent in English and/or Dutch.
- You’re based in Flanders, or in Brussels with connections to the Flemish community. (for bureaucratic reasons)
Bonus points
- Experience with sculpting
- You have experience with making games in Unreal Engine.
- You have experience with level decoration.
- You have experience with working with Git, or other version control software.
- Plum Road Tea Dream sounds to you like a project you'd like to play.
Our team & Workflow
Plum Road Tea Dream is the creation of several independent people who collaborate on a freelance basis. Visual artist & theatermaker Samuel Baidoo has the creative lead, and works together with game developer Pepijn Willekens (REVEAL game studio), tech artist Matthias Willemen (Wired Sheep), musician & sound designer Dimitra Sofroniou and several other independent artists. All collaborators are fairly paid for their work and time.
As a collaboration between artists, designers and developers, we are continuously and organically working out the best ways of working together.
We will collaborate with a freelance contract or interim contracts on a project basis.
Current progress on the game
Plum Road Tea Dream consists of 10 spaces or chapters. Currently 2 chapters have been finished into a vertical slice, which has concluded our pre-production phase. We are currently in the process of applying for a grant to fund the next phase until release.
Timing
The collaboration would start August 2024, and end around February 2026. The collaboration would consist of short periods of full time work (2-3 weeks) on location in Flanders, alternated with break periods or longer periods of independent work on your own schedule.
The total work is estimated to be around 70 days.
How to apply
Send your motivation letter, resume and portfolio before Tuesday 30 April 2024 to prtd@revealgamestudio.com
interactive arts that reach beyond the familiar public of games